Sunday, October 12, 2014

The Play Tests

In today's lecture, we had time to let the other groups evaluate each groups' tests. Today was a very crucial day for our project because the feedback from people who have never played our game often gives game developers unique insights. During the last lecture, our group had our own simulation games in order to find out any default of our game. It turned out that our game had a significant problem that people started to hoard cards, which puts the murderer under huge disadvantages. Our initial solution was to create a card or two that forces discarding cards. This solved the problem as the several rounds of games were played without any problem. As we fixed the problem, we were expecting feedback from other groups in order to find how our solution will work to other players. The game ran smoothly and people gave us a lot of good suggestions for our game. We accepted some of the feedback so that our game can be better. We decided to meet during the weekend or week to finalize our project.

Thursday, October 9, 2014

As me and Yong were fused into the new group with the Murder game. The transition was very easy and simple. Because our groups were playing different games we were already acquainted and we were able to pick up on the game very quickly.

After our theoretical prototypes were due and tested the game, the game showed a huge problem. People started to hoard cards. this puts the Murderer under huge disadvantage. Civilian and the cop hoarded cards against the murderer while the murderer could only hoard the cards that served the cop. To end the trouble with hoarding we began discussing how to solve it. There was an idea by a member who wanted to reduce the number of cards in hand to 3 or 4. After huge debates we rejected the idea because it would restrict the number of choices each player has. We still later chose to reduce the maximum number of cards in hand to 5.

The second solution was including a card or two that forces discarding cards. This was inspired by the Professor and it was the definitely and undoubtedly the best solution to our hoarding situation. We ran several rounds and the game was running smoothly, but we may need to work on the peripheral elements of the game to make the players more involved in the game and in the idea of deception.

All in all, we have a very consensus driven group and we hope to continue working in that manner.

-Omair Siddiqui

Tuesday, September 30, 2014

How Will You Play? The Choice is Yours!

Over the past few weeks the development team has been hard at work designing the deck of cards that Murder will be played with and I believe there will not be any disappointment. The deck is broken down into three sets of cards, action, role, and set. Each adds a unique element to the game that is sure to keep players wanting more. The most common type of card in the deck will be the action cards. These type of cards are pretty straightforward, once played in front of a player they will either perform an action that will be negative to the players progress or beneficial in order to ensure their safety. For example, a card such as parole would prevent a player from playing a card or drawing one on his or her next turn. However, they could also be handed a card such as shield which if played in front of a card such as parole, would dismiss it and save the player from missing his or her next turn.

For set and role cards both are dependent on the other in order to be played. Each player as mention in the last post will draw a role card that will designate them as a civilian, sheriff, or the murderer. The result of drawing a specific role card is the necessary set cards needed to perform the character specific role. Character specific roles is what makes this card game so great because it allows each player to feel significant in the game at any point. The murderer may be able to strike again at any point but a civilian could be as effective by playing a spy card and revealing a players hand to see if they are trying to obtain the set necessary to murder their next victim. All in all the meat and potatoes of the game will sure be a blast for any group trying to go for a ride filled with thrill and suspense. 

Wednesday, September 24, 2014

So it begins

The game Murder can be played between 4-8 players. Since our last post we have started working the core mechanics of the game as well as the structure of it. We want the players to feel a sense of suspense as well as intrigue on what the other players roles could possibly be.

 The core mechanics of the game:
Each player will have to play an action card in front of the person whose current turn it is. Following this action, you must draw a card from the pile. Regardless of what is going on in the game, you will have to perform this action for the game to continue.

The structure of the game:
-Each player will start off with 5 deck cards and 1 role card.
-Each player also has 4 health chips and if you lose all 4 then you are eliminated from the game.
-For a player to perform an action in conjunction to their role, they must have the set of cards required in order to perform the said action.
-After each action card is played, it goes back to the bottom on the deck to keep the game going.
-If the player wishes to take a set card that was given to him/her during their turn, they must take all the set cards placed and get rid of the same amount taken from their hand to help create a strategy on how the specific role player will perform his next action(s).
-If none of the set cards are taken, then they will all go to the end of the deck card pile.
-For the Sheriff: before the killer is revealed, he/she only needs one card of each for a set to perform an action. After the killer has been revealed, the sheriff will need 2 of each to make a set to perform an action to keep the balance of the game.

With these mechanics, the players will be able to understand how the game is performed and what they need to do every turn to keep the game going. The fun part about this game is watching every single move a player performs to get an idea of what role they might possibly be. If a player starts taking many set cards that are related to the killer, then you will have to find a way to alert the sheriff, but you must also find out who the sheriff is before the killer does. This allows the player to not jump to conclusions so quickly as well as not give away their own position.

You must be careful and wise with your decisions because one wrong move can give the other players an upper hand no matter what role you are!

More updates coming soon!

Wednesday, September 17, 2014

And here we go.

A town wakes up one morning to discover that the banker has been murdered. There were 4-8 people at the scene of the crime, including the sheriff and killer, but the true identity of each individual is unknown. Before anyone can exit the scene, the civilians and sheriff must find and eliminate the killer. The killer, however, must eliminate all other players in order to escape. Since the killer is unknown, he/she has the element of surprise. The sheriff has the ability to eliminate the killer easily, but must guess correctly in order to avoid dire consequences.

We have recently begun development of Murder. The game is planned to be finished by October 16. below is a brief description of the game:

Murder is a card game, played with 4-8 people, that involves mystery, strategy, and deception. Each player is assigned a role that gives them their objective, as well as special abilities. In order to provide new players with a short learning curve, we decided to keep the game simple. Therefore, as of right now, there are only 3 different roles: killer, sheriff, and civilian. Murder’s interesting story, smooth gameplay, and unique conflict combine to assemble a thrilling and deception-driven game.

We will update the blog weekly with updates.